We’ve been working with this piece of technology for about a year now and the more we do with it the more possibilities we seem to unearth. In its most simplistic form the sphere is a pretty cool and novel piece of technology that lends itself well to group settings and events. It can be used for things as simple as projecting video in 360 degrees or as complex as fully interactive touch sensitive applications built to spec for clients. But where we’ve begun to really see some cool new possibilities is the area of mobile device interoperability.

This idea here is to build up an application for the sphere that can allow for multi-player cooperative game play using your mobile device as a controller and possibly even motion capture from a Kinect to create a engaging experience that will become the RnD framework for client pitches later.
We’ve also been looking into interesting ideas of combining AR (Augmented Reality) and the Sphere, heres a look at a screenshot grabbed out of one of our iPads running a prototype app to test if the curvature of the sphere would throw off the image recognition software, initial success seems promising in this area.
Here are some videos of the initial prototype apps we’ve created for brands like Symantec and Redbull to help illustrate soem use cases for the sphere specific to their own brands.

The two major challenges we have here are hardware and software. From the hardware perspective we already have a pretty solid framework to start from since were dealing with a mostly complete product and modifying it to fit our needs. The custom lens, projector equipment, LED touch ring and sound system have already been tested out and are ready to go. Aside from that the rest of the hardware will end up off site in the form of a server and wireless network setup.
The software component of this is where the real tricky parts are going to come into play. In the past we’ve used Unity 3D to facilitate prototype development for the sphere and right now we are planning to use it for this RnD project as well. From there were going to need to hook in Touch OSC and some multiplayer capability for the prototype.
Right now we’re focused on getting some open source components up and running on the device so we can test out the general functionality and get a better idea of the strengths and weaknesses of each software option.



